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Pokemon Black and White 3: New Moves

Deviation Actions

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Literature Text

Lore Recital
Type: Sound
Power: 75
Accuracy: 100
Category: Special
Direct?: No
PP: 10
Target: Adjacent foes
The user recites enchanting lyrics and attacks by appealing to the hearts of the opposing Pokemon. This may also cause confusion (10%).

Vocal Melody
Type: Sound
Power: 75
Accuracy: 100
Category: Special
Direct?: No
PP: 10
Target: Adjacent foes
The user recites enchanting lyrics and attacks by appealing to the hearts of the opposing Pokemon. This may also induce infatuation regardless of gender (10%).

Deep Dive
Type: Water
Power: 120
Accuracy: 100
Category: Physical
Direct?: Yes
PP: 10
Target: One foe
The user dives deep down on the first turn, begins its ascent on the second turn, and shoots up to attack the target on the third turn. It can also be used to reach ocean depths.

Bubble Net
Type: Water
Power: 100
Accuracy: 75
Category: Special
Direct?: No
PP: 5
Target: Adjacent foes
The target becomes trapped in a net of bubbles that rage for four to five turns.

Surface Breach
Type: Water
Power: --
Accuracy: --
Category: Status
Direct?: No
PP: 10
Target: Self
The user breaches and takes a deep breath, which lowers its attack and special attack stats (one stage each) but sharply raises its defense, special defense, and speed stats (two stages each).

Autumn Wind
Type: Grass
Power: 100
Accuracy: 95
Category: Special
Direct?: No
PP: 10
Target: Adjacent foes
The user lets loose an autumnal breeze filled with leaves. This move is Grass and Flying type simultaneously.

Flame Trick
Type: Fire
Power: 90
Accuracy: 90
Category: Physical
Direct?: No
PP: 10
Target: One foe
The user surrounds itself with fiery projections of its image, which it then sets on the target. This may also raise the user's evasiveness (one stage).

Aqua Tumble
Type: Water
Power: 95
Accuracy: 95
Category: Physical
Direct?: Yes
PP: 10
Target: One foe
The user latches onto its target and rolls with it in the water while biting and slashing it. This may cause the target to flinch (30%).

Hunter's Crouch
Type: Normal
Power: 150
Accuracy: 100
Category: Physical
Direct?: Yes
PP: 20
Target: One foe
The user gets ready to pounce on its target. This move fails if the user is hit before it is used.

Rolling Crush
Type: Steel
Power: 90
Accuracy: 100
Category: Physical
Direct?: Yes
PP: 10
Target: One foe
The user rolls up and crushes its targets as it rolls over them. This attack may make the target flinch (30%).

Moss Gather
Type: Grass
Power: --
Accuracy: --
Category: Status
Direct?: No
PP: 10
Target: Self
The user protects itself from Water type attacks for five turns by gathering moss on its body to absorb the water and increase its defense each time such an attack is used (one stage, also activates with rain or heavy rain).

Tar Trap
Type: Poison
Power: 35
Accuracy: 85
Category: Special
Direct?: No
PP: 15
Target: One foe
The user traps its target in a tarpit for four to five turns.

Flail Swing
Type: Steel
Power: 70
Accuracy: 100
Category: Physical
Direct?: Yes
PP: 10
Target: One foe
The user swings a spiked ball at its target, inflicting painful damage with a high chance to flinch (50%).

Transmute
Type: Psychic
Power: --
Accuracy: --
Category: Status
Direct?: No
PP: 10
Target: One foe
The user transmutes the body of its target into a type weak to one of its moves.

Inverse Room
Type: Psychic
Power: --
Accuracy: --
Category: Status
Direct?: No
PP: 5
Target: All
The user emits a mysterious power into the battlefield, turning the battle into an inverse battle.

Pest Plague
Type: Bug
Power: --
Accuracy: --
Category: Status
Direct?: No
PP: 5
Target: All
The user summons a massive swarm of vicious insects to plague the battlefield for five turns, damaging Grass types but strengthening Bug types.

Bug Swarm
Type: Bug
Power: 50
Accuracy: 90
Category: Special
Direct?: No
PP: 5
Target: Adjacent foes
The user brings forth a swarm of angry bugs to attack its target with a chance to flinch (10%), also causing a plague of insects to rage on the battlefield for the next five turns.

Eclipse
Type: Cosmic
Power: --
Accuracy: --
Category: Status
Direct?: No
PP: 5
Target: All
The user causes an eclipse that lasts for five turns, weakening light-based moves and strengthening Dark and Cosmic type moves.

Partial Eclipse
Type: Cosmic
Power: 50
Accuracy: 95
Category: Special
Direct?: No
PP: 5
Target: Adjacent foes
The user covers the sun with the moon and launches a beam of light from both at its targets, possibly confusing them, and also bringing an eclipse to the battlefield for five turns.

Spelunk
Type: Rock
Power: 80
Accuracy: 100
Category: Physical
Direct?: Yes
PP: 10
Target: One foe
The user takes its target deep into a cave, then attacks on the second turn. It can also be used to reach the depths of some caves.

Supercell Storm
Type: Electric
Power: 120
Accuracy: 90
Category: Special
Direct?: No
PP: 5
Target: Adjacent foes
The user releases huge amounts of electricity into the air to strike its targets, possibly paralyzing them (10%), and causing a thunderstorm to rage on the battlefield for the next five turns.

Torrential Downpour
Type: Water
Power: 120
Accuracy: 90
Category: Special
Direct?: No
PP: 5
Target: Adjacent foes
The user draws a mighty rain from the heavens onto its targets, possibly causing them to flinch (10%), and causing rain to fall on the battlefield for the next five turns.

Netherworld Fog
Type: Ghost
Power: 120
Accuracy: 90
Category: Special
Direct?: No
PP: 5
Target: Adjacent foes
The user cloaks its targets in an ominous fog laden with restless spirits, possibly causing them to flinch (10%), and causing fog to hang on the battlefield for the next five turns.

Pull Ashore
Type: Water
Power: --
Accuracy: --
Category: Status
Direct?: No
PP: 10
Target: Self
The user pulls itself out of the water to rest and heal. It restores the user's HP by up to half of its max HP. (Loses its Water type for the rest of the turn) It can also be used to pull people and Pokemon in the water to shore.

Ropeburn
Type: Fire
Power: 90
Accuracy: 100
Category: Physical
Direct?: Yes
PP: 10
Target: One foe
The user whips its target with a badly frayed rope, possibly leaving it with a burn (40%). Critical hits land more easily.

Ink Stain
Type: Dark
Power: 20
Accuracy: 100
Category: Special
Direct?: No
PP: 15
Target: One foe
The user shoots blots of ink at the target two to five times in a row. This may also lower the target's accuracy (10%, one stage).

Draconic Terrain
Type: Dragon
Power: --
Accuracy: --
Category: Status
Direct?: No
PP: 10
Target: All
The user infuses the ground beneath everyone's feet with folkloric spirits of power for five turns, powering up Dragon type moves and enabling them to hit Fairy type targets. Pokemon on the ground cannot be flinched.

Gloomy Terrain
Type: Dark
Power: --
Accuracy: --
Category: Status
Direct?: No
PP: 10
Target: All
The user fills the ground underneath everyone's feet with negativity for five turns, boosting the special defense of Dark types. Pokemon on the ground cannot restore HP.

Leap of Faith
Type: Psychic
Power: 130
Accuracy: 100
Category: Physical
Direct?: Yes
PP: 10
Target: One foe
The user calms itself and clears its mind to raise its special defense in the first turn, then leaps without thinking onto the target on the next turn. It can also be used to leap across gaps, such as those in bridges or on mountain pathways.

Tree Climb
Type: Grass
Power: 80
Accuracy: 100
Category: Physical
Direct?: Yes
PP: 10
Target: One foe
The user barrels up a tree, then attacks on the next turn. It can also be used to climb up certain trees.

Reverse Room
Type: Psychic
Power: --
Accuracy: --
Category: Status
Direct?: No
PP: 10
Target: All
The user creates a bizarre area in which stat changes are inverted for five turns.

Mystic Room
Type: Psychic
Power: --
Accuracy: --
Category: Status
Direct?: No
PP: 5
Target: All
The user creates a bizarre area in which lower attack and special attack stats deal higher damage and vice versa for five turns.

Pressure Chamber
Type: Flying
Power: --
Accuracy: --
Category: Status
Direct?: No
PP: 10
Target: All
The user intensifies the atmospheric pressure upon the battlers for five turns, powering up their direct attacks but adding recoil damage.

Wind Tunnel
Type: Flying
Power: --
Accuracy: --
Category: Status
Direct?: No
PP: 15
Target: All
The user whips up a noncompliant wind that lowers the speed stat of the opposing team.

Enchanted Room
Type: Fairy
Power: --
Accuracy: --
Category: Status
Direct?: No
PP: 10
Target: All
The user creates a bizarre area in which a mysterious force prevents critical hits from occurring for five turns.

Heat Chamber
Type: Fire
Power: --
Accuracy: 100
Category: Status
Direct?: No
PP: 20
Target: All adjacent
The user emits sweltering amounts of heat onto the battlefield, inflicting burns on those around it.

Hindrance Room
Type: Psychic
Power: --
Accuracy: --
Category: Status
Direct?: No
PP: 10
Target: All
The user creates a bizarre area in which heightened friction makes motion more difficult and lowers priority of direct moves for five turns.

Even Room
Type: Psychic
Power: --
Accuracy: --
Category: Status
Direct?: No
PP: 10
Target: All
The user creates a bizarre area in which a lack of friction eases motion and increases the priority of direct moves for five turns.

Coral Graze
Type: Water
Power: --
Accuracy: --
Category: Status
Direct?: No
PP: 5
Target: User
The user nibbles on coral to restore its own HP, the amount varying depending on the terrain (50% maximum HP ordinarily, 66% maximum HP on Coral Terrain).

Coral Terrain
Type: Water
Power: --
Accuracy: --
Category: Status
Direct?: No
PP: 10
Target: All
The user builds a coral reef under everyone's feet for five turns. This damages all grounded Pokemon slightly except for Water types, which it heals, and Rock types.

Undertow
Type: Water
Power: 90
Accuracy: 100
Category: Special
Direct?: No
PP: 10
Target: Adjacent foes
The user unleashes a trapping current towards its opponents. Those hit can't escape from battle.

Pig Out
Type: Dark
Power: --
Accuracy: --
Category: Status
Direct?: No
PP: 10
Target: All adjacent
The user grabs the items of everyone around it and gorges itself on the items, restoring its HP and activating any effects of the items consumed.

Jaywalk
Type: Dark
Power: --
Accuracy: --
Category: Status
Direct?: No
PP: 15
Target: Self
The user rushes headlong into the line of fire in order to gain speed. It drastically raises the user's speed stat (three stages), but its speed stat will return to normal if it's hit by an attack within the same turn.

Froth Guard
Type: Water
Power: --
Accuracy: --
Category: Status
Direct?: No
PP: 10
Target: Self
The user cloaks itself in foamy bubbles to protect itself from damage, harshly lowering the speed of any Pokemon that makes contact (two stages).

Dream Cloud
Type: Psychic
Power: --
Accuracy: 75
Category: Status
Direct?: No
PP: 20
Target: All adjacent
The user releases a soporific cloud that puts the Pokemon around it to sleep.

Greenhouse Effect
Type: Grass
Power: --
Accuracy: --
Category: Status
Direct?: No
PP: 5
Target: All
The user turns the battlefield into a greenhouse paradise for five turns, healing Grass types and hurting Ice types.

Biogas Trap
Type: Grass
Power: 50
Accuracy: 95
Category: Special
Direct?: No
PP: 5
Target: Adjacent foes
The user chokes its adjacent foes by releasing and trapping greenhouse gases above them, possibly lowering their special defense (20%, one stage), and also causing a greenhouse effect to linger on the battlefield for five turns.

Paper Cut
Type: Normal
Power: 20
Accuracy: 100
Category: Physical
Direct?: Yes
PP: 20
Target: One foe
The user inflicts its target with a small but intensely painful cut, with the pain causing the target to flinch the turn it's inflicted and suffer damage over the subsequent five turns.

Frost Shield
Type: Ice
Power: --
Accuracy: --
Category: Status
Direct?: No
PP: 10
Target: Self
The user chills the air around it to protect itself. Allies take damage from Water type moves as if the moves were Ice type, and it freezes any Pokemon that makes contact with it.

Shell Snap
Type: Water
Power: 60
Accuracy: 100
Category: Physical
Direct?: Yes
PP: 15
Target: One foe
The user slams its shell shut on its target, raising its defense (one stage) while possibly causing the target to flinch (30%).

Stampede
Type: Normal
Power: 150
Accuracy: 80
Category: Physical
Direct?: Yes
PP: 5
Target: One foe
The user smashes into its target full force in a state of blind rage. This also damages the user terribly.

Bitter Pill
Type: Grass
Power: 60
Accuracy: 100
Category: Special
Direct?: No
PP: 10
Target: One foe
The user feeds its target a painfully bitter herbal medicine that restores its PP and recovers it from any status condition but also inflicts damage.

Leech Strew
Type: Grass
Power: --
Accuracy: --
Category: Status
Direct?: No
PP: 20
Target: All foes
The user sews seeds that latch onto Pokemon that switch into battle and drain their HP.

Leaf Cutter
Type: Bug
Power: 75
Accuracy: 100
Category: Physical
Direct?: Yes
PP: 15
Target: One foe
The user slashes at its target with powerful mandibles, horns, or claws, possibly lowering its defense (one stage, 10%) and always resulting in a critical hit if the target is a Grass type.

Spring Cleaning
Type: Normal
Power: --
Accuracy: --
Category: Status
Direct?: No
PP: 5
Target: All
The user begins to sweep up the battlefield, clearing away terrains, entry hazards, and status conditions.

Balance Bind
Type: Psychic
Power: 50
Accuracy: --
Category: Special
Direct?: No
PP: 15
Target: One foe
The user binds its target's mental state. All stat changes are returned to normal.

Overreact
Type: Dark
Power: Varies
Accuracy: 100
Category: Physical
Direct?: Yes
PP: 10
Target: One foe
The user waits for its opponent's move and then reacts to it drastically out of proportion, dealing more damage the less damage it took. This move will fail if the user does not take any damage, however.

Mud Bath
Type: Ground
Power: --
Accuracy: --
Category: Status
Direct?: No
PP: 10
Target: Self
The user wallows in mud to restore its HP and boost its special defense stat (one stage). The amount of HP restored varies depending on the terrain (75% on Muddy Terrain, 50% otherwise).

Gold Rush
Type: Steel
Power: 120
Accuracy: 100
Category: Physical
Direct?: Yes
PP: 5
Target: One foe
The user surges at its target, imbued with precious metals. This also damages the user quite a lot. If the user is holding a Nugget or Big Nugget, it may go before anyone else (effectively like a Quick Claw).

Extort
Type: Dark
Power: --
Accuracy: 100
Category: Status
Direct?: No
PP: 25
Target: One foe
The user threatens its target to get its way, harshly lowering both its attack and special attack stats (two stages each) and stealing money from the trainer if used in a trainer battle.

Poker Face
Type: Normal
Power: --
Accuracy: 100
Category: Status
Direct?: No
PP: 20
Target: Self
The user collects itself with a confident smirk, lowering the target's defense and special defense stats by more the more it likes its trainer.

Glower
Type: Normal
Power: --
Accuracy: 100
Category: Status
Direct?: No
PP: 20
Target: One foe
The user concentrates its negative emotions into a menacing expression of resignation, exhaustion, and anger, lowering the target's attack and special attack stats by more the less it likes its trainer.

Sled Rush
Type: Ice
Power: 70
Accuracy: 95
Category: Physical
Direct?: Yes
PP: 15
Target: One foe
The user slides on its belly at high speed to smash into its target. The impact may paralyze the target (20%) and the momentum from the move may raise the user's speed stat (one stage, 20%).

Antenna Tracker
Type: Bug
Power: --
Accuracy: --
Category: Status
Direct?: No
PP: 20
Target: All allies
With a twitch of its antennae, the user tracks down the foes, sharply raising the accuracy of itself and all Bug type allies (two stages).

Refraction
Type: Rock
Power: 65
Accuracy: 100
Category: Special
Direct?: No
PP: 10
Target: One foe
The user concentrates harsh light through its body to scorch its target. This move's power doubles in bright sunlight, and it may leave the target with a burn (20%).

Canyon Axe
Type: Ground
Power: 120
Accuracy: 75
Category: Physical
Direct?: Yes
PP: 10
Target: One foe
With a massive earth-shattering force, the user smashes its target into a pit too deep to escape from, trapping it in battle. Adjacent foes will also take some damage.

Despair Ray
Type: Dark
Power: 90
Accuracy: 100
Category: Special
Direct?: No
PP: 10
Target: One foe
The user flashes a steady stream of ominous and aversive light at its target. This may also disincline the target to fight and lower its attack and special attack stats (one stage each, 10%)

Luminous Blade
Type: Fairy
Power: 80
Accuracy: 100
Category: Physical
Direct?: Yes
PP: 15
Target: One foe
The user swipes at its target with a shining saber made of blinding light. This may also lower the target's accuracy (one stage, 30%).

Uproot
Type: Ground
Power: 70
Accuracy: 100
Category: Physical
Direct?: No
PP: 20
Target: One foe
The user sends a vicious seismic wave toward its target to force it off the ground, knocking it back into its PokeBall to be switched with another Pokemon. This move is super effective on Grass types.

Storm Surge
Type: Water
Power: 110
Accuracy: 70
Category: Special
Direct?: No
PP: 5
Target: Adjacent foes
A vicious tide is drawn forth to strike opposing Pokemon. This may also cause them to flinch (10%). (Cannot miss in rain)

Terrakinesis
Type: Psychic
Power: 100
Accuracy: 100
Category: Physical
Direct?: No
PP: 10
Target: All adjacent
Using immense psychokinetic power, the user shakes the earth beneath every Pokemon around it.

Steam Bath
Type: Water
Power: 60
Accuracy: 100
Category: Special
Direct?: No
PP: 10
Target: All adjacent
The user emits a thick cloud of steam to surround it and the nearby battlers. It will heal any Fire or Water types hit by it, but inflict damage on any other Pokemon.

Cold Embrace
Type: Ghost
Power: 60
Accuracy: 100
Category: Physical
Direct?: Yes
PP: 10
Target: One foe
The user envelops its target with its ethereally cold body to chill it to the bone and send shivers down its spine. This may also leave the target frozen (50%).

Lucky Break
Type: Normal
Power: 60
Accuracy: 90
Category: Physical
Direct?: Yes
PP: 10
Target: One foe
The user takes a swing at its target that has a high chance to land a critical hit. If it does, then the secondary effects of the user's moves will be guaranteed to come through on the following turn.

Smoke Out
Type: Poison
Power: 60
Accuracy: 100
Category: Special
Direct?: No
PP: 20
Target: Adjacent foes
The user coughs out a cloud of smoke to force its targets out of their hiding places, lowering their evasiveness (one stage).

Muscle Flex
Type: Fighting
Power: --
Accuracy: 100
Category: Status
Direct?: No
PP: 15
Target: One foe
The user proudly flexes its bulging muscles to intimidate its target and pump itself up. This lowers the target's attack stat (one stage) while raising the user's own attack stat (one stage).

Junk Terrain
Type: Steel
Power: --
Accuracy: --
Category: Status
Direct?: No
PP: 10
Target: All
The user spills chunks of scrap metal across the group under everyone's feet for five turns. Steel types on the ground have their defense boosted.

Torch Pass
Type: Fire
Power: 70
Accuracy: 100
Category: Special
Direct?: No
PP: 20
Target: One foe
After making its attack, the user rushes back to switch places with a party Pokemon in waiting.

Wind Pulse
Type: Flying
Power: 80
Accuracy: 100
Category: Special
Direct?: No
PP: 15
Target: Adjacent foes
The user shoots out a vicious pulse of wind to buffet its targets, possibly lowering their special defense stats (20%, one stage).

Stream Pulse
Type: Water
Power: 90
Accuracy: 95
Category: Special
Direct?: No
PP: 15
Target: One foe
The user shoots out a devastating pulse of water that streams through all defenses, ignoring any boosts to the target's special defense.

Live Wire
Type: Electric
Power: 80
Accuracy: 100
Category: Physical
Direct?: Yes
PP: 15
Target: One foe
Jabbing the target with an appendage crackling with electricity, the user delivers a devastating shock. This may leave the target paralyzed (10%).

Battering Ram
Type: Rock
Power: 120
Accuracy: 80
Category: Physical
Direct?: Yes
PP: 5
Target: One foe
The user smashes into its target with a full force charging tackle that obliterates all defenses. It will remove any barriers and ignore any boosts to the target's defense stat.

Boil Over
Type: Water
Power: 130
Accuracy: 100
Category: Special
Direct?: No
PP: 5
Target: All adjacent
As its internal temperature peaks, the user releases all its water in a steamy, bubbling stream to strike everything around it, possibly leaving those hit with burns (10%). After using this move, the user will no longer be Water type.

Tail Club
Type: Rock
Power: 80
Accuracy: 80
Category: Physical
Direct?: Yes
PP: 15
Target: One foe
The user smashes the rock-hard tip of its tail into its target, possibly causing it to flinch (50%).

Grindstone Storm
Type: Rock
Power: 120
Accuracy: 80
Category: Special
Direct?: No
PP: 5
Target: Adjacent foes
The users refines its stony body by grinding it against the ground, stirring up a storm of rock dust that it launches at its targets. This raises the user's defense (one stage) and may lower the targets' accuracy (10%, one stage).

Glacial Impact
Type: Ice
Power: 100
Accuracy: 100
Category: Physical
Direct?: Yes
PP: 15
Target: One foe
The user first builds up snow and ice, and then it attacks the target. Making direct contact with the Pokemon while it's gathering snow results in freezing.

Adrenarush
Type: Normal
Power: 100
Accuracy: 100
Category: Physical
Direct?: Yes
PP: 5
Target: One foe
The user charges its target at high speed in a sudden burst of energy, always hitting first. The exertion ensures the user will move last on the following turn, however.

Carve Claw
Type: Rock
Power: 85
Accuracy: 100
Category: Physical
Direct?: Yes
PP: 10
Target: One foe
The user gouges its target with massive rock-hard claws. This may also lower the target's defense stat (one stage, 20%).

Landmine
Type: Ground
Power: 165
Accuracy: 100
Category: Physical
Direct?: No
PP: 5
Target: Adjacent foes
The user sets a landmine-like trap. If hit by a physical move, the trap will explode and inflict damage on the opposing Pokemon. If hit by a tremor (Earthquake, Bulldoze, Magnitude, etc.) however, it will backfire and hurt the user (10% of the user's maximum HP, the user is not damaged by the move).

Blindside
Type: Dark
Power: 65
Accuracy: 100
Category: Physical
Direct?: Yes
PP: 10
Target: One foe
The user hits the target hard while it's distracted. This move's power is doubled if the target is targeting another Pokemon other than the user.

Gut Punch
Type: Dark
Power: 70
Accuracy: 100
Category: Physical
Direct?: Yes
PP: 10
Target: One foe
The user delivers a fierce punch to the target's gut. The move's power is doubled and it lowers the target's defense stat (one stage) if the target recently consumed an item.

Compaction
Type: Steel
Power: 130
Accuracy: 90
Category: Physical
Direct?: Yes
PP: 5
Target: One foe
The user hardens its body and smashes into the target with immense force to crush it. The attack's recoil harshly reduces the user's attack stat.

Toxic Drill
Type: Poison
Power: 100
Accuracy: 100
Category: Physical
Direct?: Yes
PP: 10
Target: One foe
The user drills into its target with a horn or beak steeped in a vicious acid. This move ignores boosts to the target's defense stat and is super effective on Steel type Pokemon.

Eggshell Shield
Type: Normal
Power: --
Accuracy: --
Category: Status
Direct?: No
PP: 10
Target: Self
The user retreats into an eggshell to protect itself from an attack. After the hit, the eggshell shatters into shards that inflict damage on the next Pokemon to make contact with the user.

Wrecking Ball
Type: Steel
Power: 120
Accuracy: 80
Category: Physical
Direct?: Yes
PP: 5
Target: One foe
The user smashes into its target with immense force, the impact obliterating all defenses. It will remove any barriers and ignore any boosts to the target's defense stat.

Fruit Pick
Type: Grass
Power: --
Accuracy: --
Category: Status
Direct?: No
PP: 10
Target: Self
The user snacks on its fruit to restore its own HP by up to half of its max HP.

Magma Guard
Type: Fire
Power: --
Accuracy: --
Category: Status
Direct?: No
PP: 10
Target: Self
The user protects itself by coating its body in quick-hardening magma, which drastically raises the user's defense stat.

Ignite
Type: Fire
Power: 40
Accuracy: 100
Category: Physical
Direct?: No
PP: 40
Target: One foe
The user attacks by pelting the target with smoldering embers.

Cyclone Slash
Type: Flying
Power: 110
Accuracy: 70
Category: Physical
Direct?: No
PP: 10
Target: One foe (long range)
The user attacks by swiping at its target with a sharp, biting wind. This may also lower the target's defense (30%, one stage). (Cannot miss in rain)

Sand Bomb
Type: Ground
Power: 40
Accuracy: 100
Category: Special
Direct?: No
PP: 40
Target: One foe
The user blows a face-full of coarse sand at its target to inflict damage.

Silk Whip
Type: Bug
Power: 120
Accuracy: 85
Category: Physical
Direct?: No
PP: 10
Target: One foe
The user fiercely whips its target with a powerful strand of sturdy silk. This may also lower the target's speed (10%, one stage).

Beckon
Type: Ghost
Power: --
Accuracy: --
Category: Status
Direct?: No
PP: 5
Target: All
An unnerving force urges the battlers into another realm. Any Pokemon that feels this force faints in three turns, unless it switches out of battle.

Somersault
Type: Fighting
Power: 20
Accuracy: 100
Category: Physical
Direct?: Yes
PP: 30
Target: One foe
The user rolls into its target to inflict damage, getting more skillful with each hit. Hitting a target raises the attack stat (one stage).

Title Match
Type: Fighting
Power: 65
Accuracy: 100
Category: Physical
Direct?: Yes
PP: 10
Target: One foe
If the user's HP is half or less, this attack will hit with double the power.

Ensnare
Type: Bug
Power: 150
Accuracy: 100
Category: Physical
Direct?: No
PP: 5
Target: Adjacent foes
The user lays out a web trap. If an attacker makes contact with the user, it will become ensnared in the web, its speed being lowered (one stage) and the user viciously and rapidly striking it.

Flash Strike
Type: Normal
Power: 95
Accuracy: 100
Category: Special
Direct?: No
PP: 15
Target: One foe
The user assaults its target with a sudden burst of blindingly bright light. This may cause the target to flinch (10%).

Crossfire
Type: Fire
Power: 100
Accuracy: 100
Category: Special
Direct?: No
PP: 10
Target: All adjacent
The user attacks every Pokemon around it by bursting into flames and shooting fire in all directions.

Powerslam
Type: Fighting
Power: 140
Accuracy: 90
Category: Physical
Direct?: Yes
PP: 5
Target: One foe
A two turn attack where critical hits land more easily. This may also make the target flinch (30%).

Body Check
Type: Fighting
Power: 80
Accuracy: 100
Category: Physical
Direct: Yes
PP: 15
Target: One foe
The user smashes into the target with a full-body tackle that may make it flinch (20%).
These are the new moves that are introduced in BW3! Actually I had to move an immense number of them to my next project, I kind of put far too many in here initially, haha.
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