literature

Pokemon Black and White 3: New Terrains

Deviation Actions

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Literature Text

Draconic Terrain
-Boosts the power of Dragon type moves used by grounded Pokemon by 50%
-Allows Fairy types to be hit with Dragon type moves
-Prevents all Pokemon on the ground from flinching
-Nature Power becomes Dragon Claw
-Secret Power may lower special defense and uses the animation of Draco Meteor
-Camouflage changes the user to a Dragon type
-Terrain Pulse becomes Dragon type

Gloomy Terrain
-Prevents grounded Pokemon from recovering HP
-Weakens the power of Psychic type moves used by grounded Pokemon by 50%
-Nature Power becomes Dark Pulse
-Secret Power may cause flinching and uses the animation of Snarl
-Camouflage changes the user to a Dark type
-Terrain Pulse becomes Dark type

Coral Terrain
-Deals damage to all grounded Pokemon but Water and Rock types at the end of each turn
-Heals grounded Water types at the end of each turn.
-Water type moves used Pokemon on the ground have a 10% chance to flinch
-Nature Power becomes Coral Bomb
-Secret Power may cause flinching and uses the animation of Spike Cannon
-Camouflage changes the user to a Water type
-Terrain Pulse becomes Water type

Junk Terrain
-Increases damage dealt by Steel type moves used by Pokemon on the ground
-Boosts defense of grounded Steel types by 1.5x
-Nature Power becomes Gear Grind
-Secret Power may reduce defense and uses the animation of Magnet Bomb
-Camouflage changes the user to a Steel type
-Terrain Pulse becomes Steel type
I considered calling Gloomy Terrain "Dark Terrain" but ultimately decided that sounded too much like it would refer to the battlefield literally being dark rather than to being infused with negativity. Anyway I'm actually really pleased with these terrain concepts, particularly Junk Terrain. That's honestly one of my favorites out of all my terrain ideas.
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